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feat(modules): migrate to go modules and bump go version 1.14.4
- migrate to go module - bump go version 1.14.4 Signed-off-by: prateekpandey14 <prateek.pandey@mayadata.io>
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837 changed files with 104140 additions and 158314 deletions
226
vendor/gonum.org/v1/gonum/mat/shadow.go
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vendor/gonum.org/v1/gonum/mat/shadow.go
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// Copyright ©2015 The Gonum Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package mat
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import (
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"gonum.org/v1/gonum/blas/blas64"
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)
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const (
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// regionOverlap is the panic string used for the general case
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// of a matrix region overlap between a source and destination.
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regionOverlap = "mat: bad region: overlap"
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// regionIdentity is the panic string used for the specific
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// case of complete agreement between a source and a destination.
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regionIdentity = "mat: bad region: identical"
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// mismatchedStrides is the panic string used for overlapping
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// data slices with differing strides.
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mismatchedStrides = "mat: bad region: different strides"
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)
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// checkOverlap returns false if the receiver does not overlap data elements
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// referenced by the parameter and panics otherwise.
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//
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// checkOverlap methods return a boolean to allow the check call to be added to a
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// boolean expression, making use of short-circuit operators.
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func checkOverlap(a, b blas64.General) bool {
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if cap(a.Data) == 0 || cap(b.Data) == 0 {
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return false
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}
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off := offset(a.Data[:1], b.Data[:1])
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if off == 0 {
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// At least one element overlaps.
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if a.Cols == b.Cols && a.Rows == b.Rows && a.Stride == b.Stride {
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panic(regionIdentity)
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}
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panic(regionOverlap)
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}
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if off > 0 && len(a.Data) <= off {
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// We know a is completely before b.
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return false
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}
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if off < 0 && len(b.Data) <= -off {
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// We know a is completely after b.
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return false
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}
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if a.Stride != b.Stride {
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// Too hard, so assume the worst.
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panic(mismatchedStrides)
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}
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if off < 0 {
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off = -off
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a.Cols, b.Cols = b.Cols, a.Cols
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}
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if rectanglesOverlap(off, a.Cols, b.Cols, a.Stride) {
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panic(regionOverlap)
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}
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return false
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}
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func (m *Dense) checkOverlap(a blas64.General) bool {
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return checkOverlap(m.RawMatrix(), a)
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}
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func (m *Dense) checkOverlapMatrix(a Matrix) bool {
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if m == a {
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return false
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}
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var amat blas64.General
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switch a := a.(type) {
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default:
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return false
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case RawMatrixer:
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amat = a.RawMatrix()
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case RawSymmetricer:
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amat = generalFromSymmetric(a.RawSymmetric())
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case RawTriangular:
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amat = generalFromTriangular(a.RawTriangular())
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}
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return m.checkOverlap(amat)
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}
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func (s *SymDense) checkOverlap(a blas64.General) bool {
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return checkOverlap(generalFromSymmetric(s.RawSymmetric()), a)
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}
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func (s *SymDense) checkOverlapMatrix(a Matrix) bool {
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if s == a {
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return false
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}
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var amat blas64.General
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switch a := a.(type) {
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default:
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return false
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case RawMatrixer:
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amat = a.RawMatrix()
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case RawSymmetricer:
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amat = generalFromSymmetric(a.RawSymmetric())
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case RawTriangular:
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amat = generalFromTriangular(a.RawTriangular())
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}
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return s.checkOverlap(amat)
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}
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// generalFromSymmetric returns a blas64.General with the backing
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// data and dimensions of a.
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func generalFromSymmetric(a blas64.Symmetric) blas64.General {
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return blas64.General{
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Rows: a.N,
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Cols: a.N,
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Stride: a.Stride,
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Data: a.Data,
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}
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}
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func (t *TriDense) checkOverlap(a blas64.General) bool {
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return checkOverlap(generalFromTriangular(t.RawTriangular()), a)
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}
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func (t *TriDense) checkOverlapMatrix(a Matrix) bool {
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if t == a {
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return false
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}
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var amat blas64.General
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switch a := a.(type) {
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default:
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return false
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case RawMatrixer:
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amat = a.RawMatrix()
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case RawSymmetricer:
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amat = generalFromSymmetric(a.RawSymmetric())
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case RawTriangular:
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amat = generalFromTriangular(a.RawTriangular())
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}
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return t.checkOverlap(amat)
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}
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// generalFromTriangular returns a blas64.General with the backing
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// data and dimensions of a.
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func generalFromTriangular(a blas64.Triangular) blas64.General {
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return blas64.General{
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Rows: a.N,
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Cols: a.N,
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Stride: a.Stride,
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Data: a.Data,
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}
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}
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func (v *VecDense) checkOverlap(a blas64.Vector) bool {
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mat := v.mat
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if cap(mat.Data) == 0 || cap(a.Data) == 0 {
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return false
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}
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off := offset(mat.Data[:1], a.Data[:1])
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if off == 0 {
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// At least one element overlaps.
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if mat.Inc == a.Inc && len(mat.Data) == len(a.Data) {
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panic(regionIdentity)
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}
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panic(regionOverlap)
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}
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if off > 0 && len(mat.Data) <= off {
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// We know v is completely before a.
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return false
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}
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if off < 0 && len(a.Data) <= -off {
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// We know v is completely after a.
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return false
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}
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if mat.Inc != a.Inc {
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// Too hard, so assume the worst.
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panic(mismatchedStrides)
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}
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if mat.Inc == 1 || off&mat.Inc == 0 {
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panic(regionOverlap)
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}
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return false
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}
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// rectanglesOverlap returns whether the strided rectangles a and b overlap
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// when b is offset by off elements after a but has at least one element before
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// the end of a. off must be positive. a and b have aCols and bCols respectively.
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//
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// rectanglesOverlap works by shifting both matrices left such that the left
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// column of a is at 0. The column indexes are flattened by obtaining the shifted
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// relative left and right column positions modulo the common stride. This allows
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// direct comparison of the column offsets when the matrix backing data slices
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// are known to overlap.
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func rectanglesOverlap(off, aCols, bCols, stride int) bool {
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if stride == 1 {
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// Unit stride means overlapping data
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// slices must overlap as matrices.
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return true
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}
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// Flatten the shifted matrix column positions
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// so a starts at 0, modulo the common stride.
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aTo := aCols
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// The mod stride operations here make the from
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// and to indexes comparable between a and b when
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// the data slices of a and b overlap.
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bFrom := off % stride
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bTo := (bFrom + bCols) % stride
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if bTo == 0 || bFrom < bTo {
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// b matrix is not wrapped: compare for
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// simple overlap.
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return bFrom < aTo
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}
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// b strictly wraps and so must overlap with a.
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return true
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}
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